Most people don't understand the difference between User Experience (UX) and Visual design, however, it's pretty simple. The best way I've found to explain it is to ask, "You know how sometimes when you use a new device or website and it's a pain? You try to do something that seems simple, but it turns into a 30 minute task? Those devices, sites, or apps didn't have someone like me." That's because I clarify products, make it easy to use, and delight-filled. My focus is to simplify your customer’s experience, so you have happy users, eager to return. A friend of mine taught me this rule that I have added to my toolbox: competition is anything else the user would rather be doing. My goal, it to make that "anything else" be whatever project I'm working on.

To me, illustration, visual design, UX design, writing, everything has everything to do with story. As a storyteller, I love the power and essentialness of a simple story. When a simple story is understand—when you understand your story, your product's story, or how your company's story matters then you can capture the delight that all users seek even if it is simply the delight of getting something done quickly.

Jay Myers

Sprocket App Design

Design, User experience, User experience design, User interface design, UX
Sprocket App Design

UX Web Wireframes

Interaction design, User experience, User experience design, User interface design, UX, Wireframe
UX Web Wireframes

UX Mobile Print App Design

Design, User experience, User experience design, User interface design
UX Mobile Print App Design

UX Hinting

Design, User experience, User experience design, User interface design
UX Hinting

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